Ok so first I put the footage I took into After Effects and turned it into a jpeg image sequence so it can be transferred easily between the 3 programs I was going to use.
I made sure the frame rate was 30fps as that is the standard frames per second of Maya and After Effects, by the way some of this footage I have not used in the test but may use later.
This is the footage I used.
I then tracked the motion and made a camera solve in Boujou 4, this was surprisingly easier than I expected it to be and I was pleasantly surprised as to the accessibility of this program, great job Boujou, Autodesk take note.
I basically just clicked on track features and then on create camera solve. I ended up with a 3D space which would be a very simple imitation of the environment of the footage I took.
What you will end up with is an animated image plane that will play a sequence and a moving camera, the camera solve will have made a basic virtual space to dictate where you can put 3D objects to make them fit into your scene, for some reason I had a lot of trouble with this footage no matter what I did so I cut the video down. I may use different video footage for the final product.
I made several layers for the animated dragon to fit into the scene these were all rendered in .tga so I could put them directly back into After Effects. I made a color layer, alpha layer and shadow layer.
The color layer was to show just the color in the scene and nothing else. Here is a screen shot of the color layer, I had to take out the background also.
The Alpha layer a black and white image of the silhouette of the dragon. This was to correct the color and to create dynamic shadows.
To create this I used a "usedbackground" and a "surfaceshader"
This is the alpha map of the dragon
They were all connected to a masterlayer, this is what the scene file looked like before being rendered.
So yeah after that I put it into After Effects and added each layer onto the original footage I had taken. However for whatever reason a white square appeared so I attempted to mask it out, and it was still rather shaky so I will keep experimenting to try and get it right, as stated I might just use more still footage as the footage I recorded had quite a lot of movement.
And this was the final product, still needs work but quite happy with it.
http://www.youtube.com/watch?v=U5fbxtA9Ybs&feature=youtu.be
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