Tuesday, 23 October 2012

Rigging the dragon

I found rigging this model quite hard as I had only ever had experience of rigging a humanoid model so  thinking about where to put the joints was quite hard. I took two screen shots off me rigging it t begin with and one of me painting the weights. I split the head and neck skeleton from the rest of the body as I found easier to animate this way, here are two screen shots of the rigging development. 

After that I started painting the weights of the joints so they only affected parts of the model that I wanted them too.. This was a very time consuming process as it was such a high polygon model. 

As you can see the body joints I decided wouldn't affect the neck...

And the neck and head joints wouldn't affect the body. 

No comments:

Post a Comment