I found rigging this model quite hard as I had only ever had experience of rigging a humanoid model so thinking about where to put the joints was quite hard. I took two screen shots off me rigging it t begin with and one of me painting the weights. I split the head and neck skeleton from the rest of the body as I found easier to animate this way, here are two screen shots of the rigging development.
After that I started painting the weights of the joints so they only affected parts of the model that I wanted them too.. This was a very time consuming process as it was such a high polygon model.
As you can see the body joints I decided wouldn't affect the neck...
And the neck and head joints wouldn't affect the body.
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